Naughty Dog senior artist Rogelio Olguin joins 343 Industries for Halo Infinite
Naughty Dog is a renowned studio which has made numerous visually-stunning games like The Terminal of United states of america and Uncharted: The Lost Legacy. A highlight of these experiences is the impressive texture quality with assets that heighten immersion. Rogelio Olguin, a senior environment artist at Naughty Dog, is leaving the programmer after six years to work on Halo Infinite at 343 Industries. Olguin appear his departure on ArtStation a day agone.
Information technology's bully to see 343 Industries pick up someone with this much feel from a world-class studio. Hopefully his expertise will heave Halo Infinite in the coming months especially when information technology comes to textures.
I am going to part of Microsoft Studios with the 343 coiffure. This chance started near two months agone, and I am thrilled, excited, elated, pumped, overjoyed, and mostly a happy camper that this is happening. Always loved the Halo universe and 343 has something special coming up. Something so special that 343 managed to rip me from the clutches of a studio I concur near and dear to my centre Naughty Dog! I have been at Naughty Dog for virtually six years now and it has been the longest studio I have always worked at in my career... You all know me, I tell it to you all straight. I am heartbroken to leave such a nifty studio. The people from all levels have been not bad to me.
Halo Infinite is shaping upwards to be quite an experience, and from the teaser, information technology seems like the game is going the open-globe route. Even so, at this point nosotros don't know much about the projection and then it's all speculation. We'll go on you posted equally soon as we have more information to share.
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